Recently modified projects
  • Browser Based Video Game
    I intend to complete a platformer video game I had previously conceptualized; "Escape from Hell." The premise would be that you play the role of a 20-something year old girl who died in a car accident...
  • Interactive Graphic Novel
    Last year I experimented with ibooks and using java script to try and bring a home made graphic novel to life, it didnt fully workout as planned. This time around however I am going to actually make ...
  • Intuitive Graphic Novel
    Last year I sort of touched on a sort of interactive Graphic Novel using iBooks and SOME Java script. Now I want to try it again and make it more in depth, perhaps adding sound effects or music that...
  • Path of the ROOT
    A game where you strategically control roots through the ground in order to keep your tree alive and to prosper. The user will be responsible for controlling the roots and keeping the tree alive throu...
  • Store data with Firebase
    How to create a simple database-driven Web site with Firebase.
Recent requests
  • Athletic Clothing Brand
    Overall I'm looking for a way to branch this project out a bit more though, I do like the approach on social media but at the same time I feel like its not quite enough to truly call it a capstone yet. So please when you review my project, be honest, be u
    What idea do you like more the plain Pins or the pins with pictures?
  • Athletic Clothing Brand
    Really just looking for advise on how I can turn specific elements of my capstone into a stand alone project for 455 class. (Link to capstone proposal)
  • Maine Tourism
    Any help with HTML, CSS & JavaScript would be helpful as it will be the entirety of this capstone.
  • SizeFu
    Need advice on how to optimally create a database of conversion sizes.
  • SkyHigh
    Looking for advice on drones to use (from anyone with experience) and grants to apply for that pay for this sort of idea.
  • IMRC Student Freelance
    Programming (PHP, HTML, CSS) for the account manager and business site.
  • AREA%!
    Use this code. Help yourself be a better student.
  • Page Ruler
    help coding
  • Driver's Ed Website
    Bacon. Bacon now.

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with generous support from

The Rockefeller Foundation

In the Art Pool, you can find interesting projects in any of these ways:
  • Approval: The vertical position of the project tells you whether the community has rated it high or low.
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Distraught over term papers downloaded from the Internet, English departments are budgeting for anti-plagiarism software like Turnitin and Columbia University has restricted its students' downloads to 1 megabyte per week. And the Recording Industry Association of America is slapping thousands of file-sharing undergraduates with million-dollar lawsuits. The lesson for students is clear: sharing information is bad.

The Pool offers a very different message. This online environment is an experiment in sharing art, text, and code--not just sharing digital files themselves, but sharing the process of making them. In place of the single-artist, single-artwork paradigm favored by the overwhelming majority of studio art programs and collection management systems, The Pool stimulates and documents collaboration in a variety of forms, including multi-author, asynchronous, and cross-medium projects.

View a video introduction to how The Pool enables sharing.
You need:
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  • A screen resolution of 1024 x 768 or better.
  • A maximized window, via F11 key (Windows) or browser resize handle (Mac).
You can find answers to other questions about The Pool at the FAQ page, including:
Sample press on The Pool:

Michelle Delio, "Copyright Doesn't Cover This Site," Wired.

Andrea L. Foster, "New Media Scholars' Place in 'The Pool' Could Lead to Tenure," Chronicle of Higher Education.

Zachary McCune, "Q + A with Jon Ippolito and John Bell on Open Source Art," Berkman Center for Internet and Society, Harvard.

Margaretha Haughwout, "A Reflecting or Refracting Pool?," First Monday. [An intriguing sociological analysis of The Pool.]

Craig Dietrich, "The Pool: A Path toward Global Reach," in Trebor Scholz, ed., Learning through Digital Media: Experiments in Technology and Pedagogy, The Politics of Digital Culture Book Series.

The Pool is also a featured project of the Open Art Network, the book At the Edge of Art, and been written up in over 40 blogs worldwide.
While we're still rolling out new features in this beta version, you must contact us to request a special registration url to join The Pool.

Have fun splashing around, and be sure to email us any comments or questions you might have!
The Pool is itself a collaboration of faculty and students in the New Media Department of the University of Maine:
  • John Bell, approach designer and release engineer
  • Joline Blais, conceptual architect
  • Margaretha Haughwout, sociologist-in-residence
  • Jon Ippolito, conceptual architect, approach designer, and release engineer
  • Matt James, approach designer and release engineer
  • Jerome Knope, approach designer and release engineer
  • Justin Russell, approach designer and release engineer
  • Mike Scott, conceptual consultant and host administrator
  • Owen Smith, conceptual consultant
A project of


with generous support from

The Rockefeller Foundation
To learn more about The Pool, please email us at ude.eniam.timu@erutluc.loop.
Expanding your browser to full screen makes it easier to see all the projects in The Pool. Once you're in a Pool, you can do this via the button in the "options" menu at top.